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June 22 Updates

June 22nd, 2013

John

Hi! So I’ve been hard at work over the last few weeks… too busy to post updates, but that means this one will be a big one!

Now that most of the core code is in place, I’ve switched my focus toward putting together content like new environments, character sprites, weather/day/night presets, etc. There’s too much to list in full detail, but here’s a whole bunch of screenshots. Enjoy!

I’ve really begun to make full use of the character sprite generation pipeline I mentioned in an earlier post. Here’s a high res of some character animations generated using the process:

I’ve also been putting together an official reveal video trailer for the project that I’ll be sharing early next week, along with a Kickstarter campaign for the project! With the reveal and campaign launch, I’ll be sharing much more in-depth info on the project, including details on what I’m aiming for with the story and combat system.

The next week should be filled with lots of updates- follow along on by liking me on Facebook and following me on Twitter!

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