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Pre-Thanksgiving Update Feast

November 22nd, 2013

John

Hi everyone! Busy month, lots going on. Here’s the run-down:

Greenlight

We’ve been Greenlit for Steam! Thank you to all of you who voted for us and helped spread the word! Anyone interested in PC/Mac/Linux copies will be eligible for Steam keys, just be sure to indicate your preference when we send out your surveys.

Moving 

Since our last update, I moved out to the west coast to be closer to Kalen and Aakaash. Working side by side with Kalen has already made a huge difference as we continue to refine the art direction and set up our asset pipeline to fit our technical constraints. Check our our sweet digs!

Art

Environments

With the game’s new style decided, Kalen’s been working on putting together some amazing environment assets. Here are some samples:

 

The assets are created in a modular format to minimize our memory footprint, and we’ve been spending a lot of time refining our process for constructing levels. Here are a few shots from our editor to give you a sense of how it all works:

Characters & Animation 

In addition to environments, we’ve been working on revamping our character models. Here are a few of our new animations running in our updated engine with tricks like real-time lighting, 360 degree movement and animation blending applied:

Sound

Aakaash has been creating some awesome music to go along with our new art. For this update, we wanted to share some of the more atmospheric, ambient pieces he’s been working on: 

Development

FInally, on the code side, pre-production continues. Here’s a screen of what my workspace is looking like to demonstrate some of what I’ve been focused on:

Breakdown:

1) Building customized editing tools in Unity to streamline our workflow

2) Early performance profiling with our new architecture

3) Re-writing core functionality (movement/animation, the tactics engine)

I’ll try to do a walkthrough later on to walk through these in more detail. For now, here’s a little teaser video of in-game footage that shows how our art, sound, and code are all coming together:

Friends

To close out, I just wanted to share a few cool projects from friends who’ve supported us in various ways since our start. Check them out!

Stellar Wars – Recently launched RTS/Shooter mash-up for iOS

Battle Worlds: Kronos – Recently launched sci-fi turn based strategy game

Lobodestroyo – 3D Action Platformer Game (funding, < 3 weeks left)

Graywalkers – Post-Apocalyptic Turn-Based RPG (funding, < 1 week left)

Cheers, and until next time!

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